Wednesday, 15 June 2011

Planning of shots

Okay! So we have our brief, we know what we have to do so lets let started on some shots! First of all we wanted to show off the plane, so we thought a nice intro shot would be really nice as this gives us a chance so get some really nice animation in there of the plane banking and flying along steadily. Just this simple shot would need a lot of reference material to support it because I have never animated planes before! Here is a storyboard for the first shot we came up with:
Its only a really rough storyboard, just to get the camera shots planned out so we aren't animating from a blank canvas. The model is at its very first basic stage but we are using referencing in this project via dropbox, so I can animated from the start, and the model, textures and rig get updated as we go, meaning we are all working on our parts at the same time! Took a while to get my head around it but its really good and I would defiantly reference whenever I can. This shot will be fully CG as it is in the air. We will use matte paintings for the environment and the clouds as well.

Here is our second shot we came up with. Its a flyby where the plane just fly's from one side of the screen to the other, but quite high up. We plan to do this with live action footage that we will go and film, and then track the shots for me to animate in.We will use our directors camera as it is of high quality and a proper production camera. here is our rough storyboard for our flyby shot:
Shot number 3 is a landing shot. We figured if we have an intro, a flyby, we now need a landing shot! We plan to make this one live action with CG in it too, because we can film it standing on the ground, panning round as the plan comes into shot, lands and eventually comes to a stop. Here is our storyboard for our third shot:
Now we have these sorted, we can start animating tests after we get the first rig reference.

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